Plants will grow when they are watered. When plants are unwatered, it increases the time required for it to grow. Example: Beets plant takes 60 in game hours to fully grow. If you missed watering it for 24 hours, the total time required for it to grow becomes 84 hours. (The total time from planting to fully grown would thenfore be the 84 hours to grow, plus the missed 24 or more hours of missed watering, being 108 hours in all.)
Everytime a plant has fully grown, you can hit them with your bare hands and you wil receive 2 crops (3 for potatoes and eggplant). in the case of an Acorn tree, you have to use an Axe.
Grass and Acorn seeds don't need to be watered, but to regrow acorns you will need to re-till the land, as they will produce dirt tiles rather than leave the land hoed.
Image | Name | Stages | Time to harvest | Harvest | Chance to regrow? | Selling price (1 unity) |
---|---|---|---|---|---|---|
Acorn | 6 | 106 hr | acorn,log,sap,leaf | no | 2 copper coins | |
Ancient | 6 | 288 hr | key,chest,seed | no | - | |
Beans | 6 | 150 hr | beans,seed | yes | 26 copper coins | |
Beet | 6 | 60 hr | beet,seed | no | 15 copper coins | |
Cabbage | 6 | 100 hr | cabbage,seed | yes | 24 copper coins | |
Corn | 6 | 120 hr | corn,seed | yes | 18 copper coins | |
Durian | 6 | 192 hr | durian,seed | yes | 1 silver coin, 5 copper coins | |
Eggplant | 6 | 144 hr | eggplant,seed | yes | 17 copper coins | |
Grape | 6 | 156 hr | grape,seed | yes | 33 copper coins | |
Grass | 6 | 42 hr | grass,seed | no | 1 copper coin | |
Melon | 6 | 180 hr | melon,seed | no | 96 copper coins | |
Onion | 6 | 120 hr | onion,seed | no | 46 copper coins | |
Pepper | 6 | 156 hr | pepper,seed | yes | 24 copper coins | |
Pineapple | 6 | 216 hr | pineapple,seed | no | 1 silver coin, 12 copper coins | |
Potato | 6 | 52 hr | potato,seed | no | 8 copper coins | |
Pumpkin | 6 | 240 hr | pumpkin,seed | no | 1 silver coin, 28 copper coins | |
Spinach | 6 | 48 hr | spinach,seed | no | 10 copper coins | |
Strawberry | 6 | 192 hr | strawberry,seed | yes | 28 copper coins | |
Tomato | 6 | 126 hr | tomato,seed | yes | 24 copper coins | |
Turnip | 5 | 36 hr | turnip,seed | no | 7 copper coins |
Below are the Health and Hunger restorative values given when you eat these. Some crops can be cooked to increase hunger value given (such as beet) and some can be cooked to increase health value given (such as cabbage), while a few can be cooked to increase both health and hunger given (such as potatoes and yellow shrooms).
Note that cooked foods cannot substitute for uncooked food in any crafting recipe, and in many cases lowers the sell price (with the exception of mushrooms)
Food Health Hunger Cook? Cooked Values
Beans 2 2 No
Beet 3. 3. Yes 3,5,3 Copper Coins